Slavers

Slavers have a base somewhere in the Desert, and are always ready to take in another slave – and Lust Doll may end up their new prey if they're not careful.

Encountering the slavers
You don't fight slavers, like you would do any other enemy; instead, it's a multi-layered encounter handled entirely by series of skill-checks. Failing any of the skill checks (excluding attempt to capture one of fleeing slavers) leads to the player being captured.

Firstly, the game checks whether you see them before they see you, via Senses check. It rolls a random number between 1 and 15, and if your Senses stat is equal or higher, you can choose what to do, otherwise you would encounter the slaver.

Initial encounter

 * Stay hidden and let them pass. Ends the encounter
 * Follow behind them. Ends the encounter
 * Face them. Triggers confrontation with the slavers

Confrontation
If the player is hiding their face behind specific facemask (like all slavers do), the slavers would insist on you lowering your mask to demonstrate the signature tattoo. If anything in your appearance breaks the slavers' "dress-code", they would turn hostile; otherwise, you may tag along and go to the slavers' destination, which would randomly be either Slave House in the Desert Town, or the Slavers Hideout, or stay where you are, ending the encounter.

Fight
Starting a fight and winning it leads to option to capture one of the slavers, or letting him go. Failing or letting them go ends the encounter.

Captured slaver
Once you have one of the bandits captured, you can interrogate him to get direction to the Slavers Hideout. You can also remove his mask (and, if you feel like that, the rest of his clothes).
 * Unmask him: Removes his mask, revealing the face tattoo. Lust Doll would memorise it, allowing to later use this info.
 * Strip him the rest of the way. Can be picked if mask was removed, and male partners are enabled. That's the only thing you can do, however.
 * Interrogate him. Reveals coordinates of the Slavers Hideout. Can't be picked if you already know it.
 * Leave him. Ends the encounter

Capture
Failing to either fight, bluff or run away from the slavers, or deliberately giving up, leads to the player being captured and brought to the Slaves Hideout in chains. As the hideout itself currently isn't implemented, it kicks the player back into main menu instead, essentially serving as Bad End.