User:Myirlname/sandbox/ldclocations3

=Desert= The desert is a fast expanse of nothingness that lies way out into the wilderness.

Accessing the desert
You can travel to the desert from the after discovering it during exploration. You'll have to find both and the  first.

Desert maps
The desert is intended to be traversed with the help of five desert maps. The instructions on them are written in a way to make the player hit multiple oases along the way so that they don't run out of energy.
 * leads to the, starting from the desert entrance. Gifted by a rescued traveller at the entrance upon finishing.
 * Three more maps can be bought from traders inside the Desert Town, each for 100 . All of the traders claim that it leads to the, but none actually do:
 * leads to the cave, starting from Desert Town.
 * leads to the hill, starting from Desert Town.
 * leads to the antlion, starting from Desert Town.
 * is gifted to you at the start of . It leads to the Sunken Pyramid, starting from Desert Town.

Energy drain
Your character's energy stat depletes exponentially each time you travel through a desert tile.

Each passage adds 1 to the energy loss per passage number, which starts at 1. This number can be reset by resting at an oasis or by walking inside the Desert Town.

Places of interest
The desert is procedurally generated and technically go on forever, although everything interesting is located inside a 26x26 tile area.

Start
This is where you enter the desert. You will be transported here if you pass into any desert tile that is on the same Y level as the entrance.

You can fast travel to some places of interest that you previously visited:

Oasis
You can rest at an oasis to regain all energy and health, as well as reset the 'energy loss per desert tile passage' number.



A town in the middle of the desert. Inside you can find markets selling various goods, as well as Cassie inside the inn at the start of Water of Life. Entering the town resets the 'energy loss per desert tile passage' number.

You can travel here using Desert Map I or by fast travelling here at the entrance. You can also fast travel to the desert entrance or the Sunken Pyramid (if you've discovered it) from here.



This pyramid is rumored to house vast treasures of an ancient pharaoh, one of them being a vile of liquid allegedly capable of curing any disease.

You can travel here using Desert Map V or by fast travelling here at the entrance. You can also fast travel to the desert entrance or the Desert Town (if you've discovered it) from here.



You first learn about the lab's existence from when you met him during a  party. All you have to do to reach it is to pack up with supplies and go really far north from the Desert Town. It's possible to visit it before meeting Charles and unlock the ability to fast travel to it, but entering inside isn't advised as that might break the final quest.

You can fast travel back to the desert entrance from here.



Dildo Gun
If you walk really far to the east of the entrance, you'll eventually stumble upon a grey rock with a chest nearby. Inside that chest lies a - a weapon capable of shooting dildos at your enemies.

You can actually get more dildo guns on NG+ by putting it in your storage (at the or the ) before resetting, since the game will only prevent that happening if you have it in your character's inventory.



Milk Shrine
The shrine is guarded by a cow that will only let you pass if you can qualify for cowgirl status. That can be achieved either by or by wearing the cow outfit sold at : If you somehow lose the means to pass by the guard while inside the shrine, you won't get stuck, you'll simply get locked out of entering again after going outside.
 * (one is enough)
 * (one is enough)
 * (one is enough)
 * (one is enough)

You can do two things while in the shrine:
 * Interact with a stream of flowing milk. Drinking from the stream will replenish you health and energy, as well as reset the 'energy loss per desert tile passage' number. You can also fill up bottles with the liquid, getting you a dosage of, the best healing item in the game.
 * Loot a chest for 2 Milk Guns and a . Equipping both will boost your damage in combat, which increases further if you're lactating or have, and even more if you're afflicted with both.

You can also fast-travel back to the desert entrance from here.



Hill
You can find this place by following the directions from Desert Map III.

If you walk through to the center, you'll finally get to the treasure, which is a note saying that there is no treasure. Although, it also says something about digging on the lower left side of the hill, so maybe the real treasure is there?

If you go down to the left side and dig, you instead find another note and the author's collection, with 20 of them in total. The note apologizes for fooling you, as well as entrusting you the worm teeth, as they're really rare.



Harpy Nest
The Harpies that fly all around the desert have made a nest here.

If you lose to a harpy in combat, she will grab you and bring you to the nest, trapping you inside with other harpies and gang-raping you day after day until you escape. After the scene ends, you're allowed to roam around the nest while all the other harpies are asleep. There's a pile of bones in the corner that can help cut your bindings. The first saw does nothing, you have to press 'continue sawing' 10 times for the twines to snap.
 * Harpy mating (cock)
 * Feather teasing (no cock)
 * "Do you want to cum? If you do, then make me cum first. With your tongue."
 * Resist (Req: Tol 13+)
 * Tied up orgasm torture
 * Lick her
 * Cunnilingus group toy

Each time you continue sawing, there's a 25% chance that a harpy might hear it and wake up. To not get caught, you must immediately go in the middle in the nest and pretend to sleep. If you don't do that and continue sawing after the warning, you'll get caught and the special scene will repeat. Your bindings will then be redone and you'll be able to try another escape attempt the next day.

When you're finally free from the bindings, you can just climb out of the nest without further complications. Though, if you know Dark Tentacles, you can get revenge on them by going over to the harpies' sleeping space and channeling your magic until it's strong enough to bind every single one of them.

During the channeling, a harpy will wake up and start teasing you. If you fail to endure, your magical energy will dissipate and wake everybody up, getting you back to square one. You can endure her teasing with a Tolerance level of 12+ and be able to finish the spell, with the tentacles binding the harpies and giving them the taste of their own medicine. You're then able to escape like normal.

Antlion
This tile seems like a normal empty tile until you walk over to the center of it. You can find this place by following the instructions on Desert Map IV.

With a Senses level of 12+, you will notice that the sand in the middle is slightly discolored. You can keep walking over it and fall in, or poke around and make the sand fall without affecting you, revealing a huge hole underneath. If your senses are lower however, you'll fall down immediately.

Falling down, you'll spot an eagerly waiting for you to fall further so that she could have a meal. You can the scramble up and escape (Dice Roll 0~100 + [Nim] | Req. 30+ ), or fall down further. Unfortunately, you're much bigger than her usual prey, and she lets you climb out, but you can instead try to have sex with her if you're. She can't understand your language, but pointing at your crotch will get the message across and she'll go down on you.



Cave
This is a deserted cave that once housed someone, but is currently empty. It can be discovered by following the instructions on Desert Map II.

You can also find the 6th note needed for the quest in the upper-left corner of the cave.

Loot

 * 2 Milk Guns +
 * 20 Worm Teeth
 * 20 Worm Teeth
 * Treasure
 * 5000
 * Secret treasure (get if stolen anything)
 * 1000-7000 or 1-7  (if payed with milk)
 * 1000-7000 or 1-7  (if payed with milk)

NPCs

 * ( during )
 * ( before finishing )
 * ( before finishing )

Enemies
Random Encounters Bosses
 * ( (66.6%))
 * ( (33.3%))
 * ( (33.3%))

Map
This is a 1/10 scale version of the actual map (1/1). =Desert Town= A town in the middle of the desert.

Accessing Desert Town
The town can be discovered by following the directions on. It can then be fast-traveled to from either the desert entrance or the entrance to the.

Water of Life
still doesn't trust you much even after finishing, and eventually disappears from her , leaving a note expressing her commitment to curing her condition herself, setting out for a journey to find something that can help. You eventually find her inside the desert town inn, with her symptoms having worsened considerably. The innkeeper tells you that she was found collapsed at the town entrance and that they took her in.

The innkeeper then shares with you a legend of the, a magical ailment capable of curing any diseases. The Sunken Pyramid is rumored to contain a dose of the stuff, and as you're determined to help Cassie in any way, the innkeeper gives you to help locate the pyramid.

You manage to find the water of life eventually, but after administering it to Cassie, it doesn't seem to have any effect, though she's still grateful for your commitment.

Places of Interest

 * You can drink at the oasis to replenish you health and energy.
 * You can at the inn.

Market
You can buy supplies and veil clothes at the market. It's also filled with scammers trying to pass off random desert maps as the ones leading to the Sunken Pyramid, but if you actually follow their directions, you'll end up in radically different places.
 * Southern-slightly eastern blue tent:, leads to the cave (100 )
 * North-western pink tent:, leads to the hill (100 )
 * North-eastern pink tent:, leads to the antlion (100 )

NPCs

 * (during )

Inn
=Sunken Pyramid= This is a tomb of a long-dead pharaoh. It got covered in sand so much that you can only see the tip of the pyramid from outside.

Accessing the Sunken Pyramid
You can travel here by following the directions on, which the innkeeper gives to you during. You can then fast-travel here from either the desert entrance or the entrance to the Desert Town.

Water of Life
runs away sometime after. Her condition worsens considerably while she's away, and by the time you find her being cared by the Desert Town innkeeper, she's in dire need of treatment. You can treat her the conventional way, but it only helps for a time, so you set out for the pyramid in hopes of finding a permanent cure.

As you go down to floor B2 of the pyramid, you're presented with 6 holes in the ground. You don't know where they lead to, but some ancient writing on the wall seems to give hints on that.

You can interpret them with an Intellect level of 12+: There's some ancient scrawls on the wall here... ...It seems to say something about the holes ahead... Hole 1 - Secret Hole 2 - Revealed Hole 3 - Danger Hole 4 - Common Hole 5 - Danger Hole 6 - Obscured To open up the way to floor B3, you need to flip 3 switches in total. The switches are located in the rooms under holes 1, 2, and 6.

Hole 1 - Secret

On first glance, this is just an empty room that contains a switch, but if you try to hug the left wall, you'll pass through a secret room filled with treasure (see §Treasure room). You'll be able to see the secret entrance with a senses level of 17+.

Hole 2 - Revealed

This is a maze-like room that contains a switch. The name 'revealed' points to the fact that the positions of this room's walls reveal what path you need to take in the room under hole 6, 'obscured'.

Holes 3 & 5 - Danger

This room doesn't contain a switch, it's instead filled with spike traps that only become visible if you've already stepped on them or have a senses level of 15+. Each trap reduces your health by 5 points upon stepping on it.

Hole 4 - Common

This is an empty room that you'll pass through on the way back up after coming down through hole 2 or 6.

Hole 6 - Obscured

This room contains a switch and has some of its walls replaced with invisible teleporters that put you back at the room's entrance. You can use the structure of the 'revealed' room to help you discern which paths you should avoid to get through here. Additionally, having a mystic level of 15+ will let you see the teleporters clearly.

Loot

 * Treasure
 * 5000
 * Secret reasure (get if stolen anything)
 * 1000-7000 or 1-7  (if payed with milk)
 * 1000-7000 or 1-7  (if payed with milk)

Enemies
Random Encounters
 * (66.6%)
 * (33.3%)