Plant mama

When you're ready to help the villagers with their problem, talk with Nymosa about the "plant mama" and offer your help.

Coming with a plan
When the player asks Nymosa wether they can help with "plant mama", Nymosa says that they should come up with a plan first. It's a point of no-return, once you agree to start working on the plan, you can't back out. Once you agree, you can talk with the villagers to collect their opinions, albeit it's not necessary; you can try to talk to Nymph, but he still wouldn't talk to you. Once you're ready, talk to Nymosa again.

Planning consists of following steps:
 * What would Lust Doll do?
 * Negotiate
 * Surprise attack
 * Stay away
 * What would Nymosa do?
 * Negotiate
 * Prepare magic
 * Stay away
 * What would the villagers do?
 * Be ready near plant mama
 * Be ready near giant plants
 * Stay away

Once you choose all options, you would be asked for confirmation. Nymosa would talk with the people, who're not very trusting, to convince them to try your plan.
 * If you choose negotiate, you try the peaceful approach. Depending on your performance, it can still lead to battle. That path also has alternative solution if it does come to fight after all.
 * If you choose surprise attack, you try the violent approach. It always ends in battle.
 * Despite the option being there, you can't choose to stay away: Nymosa would state that it's too dangerous.
 * Some options are suboptimal and provides absolutely no benefits and only makes your task harder.
 * It's never a good idea to make villagers to wait near "plant mama": she would instantly see them, and it would make it harder to either negotiate or sneak up on her.
 * Asking either Nymosa or the villagers to stay away makes them not participate, which makes the game use your unmodified stats for skill tests.
 * Nymosa can't be asked to stay away or prepare magic if you're going for surprise attack: if you want to ambush "plant mama", you need a bait.

Attack on "plant mama"
Once you're ready, you approach the "plant mama" (who introduces herself as Camilla), and proceed with the plan.

Negotiations
When trying to negotiate with Camilla, you have a choice between going closer to her, or stay where you are.
 * If you come closer, it would show that you trust Camilla, which would make negotiations easier.
 * If you refuse to step closer, it would show your distrust, making negotiations harder.Camilla would state that she doesn't want to get lonely, so you have to offer her something in return for releasing her slaves.

You can suggest her following:
 * Nymosa. She would show interest (she's interesting to talk to), but...
 * If Nymosa is presented, she would object to the plan.
 * If Nymosa is absent, Camilla would refuse herself, stating Nymosa's absence as a reason.
 * Nymph. She would show interest (he's interesting to break), but...
 * If Nymosa is presented, she would object to the plan.
 * If Nymosa is absent, Camilla would refuse herself, stating Nymph's absence as a reason.
 * Villagers. She would reject it, stating that it's boring: they don't speak her language, are too simple and breaks too easily.
 * Yourself. Choosing that option makes Camilla ask wether you're certain, as she wouldn't let you back out, and asks you to come closer. Actually doing it leads to immediate abrupt Bad End. Nymosa, if presented, would try to talk you out of it, and would comment on your sacrifice if you proceed with it after all.
 * Propose a compromise. Lust Doll would suggest a compromise where villagers would visit her regularly (but not going too close to not get affected by pollen). She would be uncertain, leading to a choice between passing speech check, or attacking right away.
 * The difficulty is affected by your previous decisions. Some decisions increases the chance to pass the check, and some decreases.
 * Setting the villagers to wait near Camilla makes her less trusting to you (-10%).
 * Setting the villagers to wait near Giant Plants, or not come at all makes her more trusting (+10%).
 * Bringing Nymosa makes her more trusting (+10%).
 * When coming alone, agreeing to come closer makes her more trusting (+10%).
 * Successfully passing the check leads to her agreeing to retract Giant Plants, on condition that it would be specifically Nymosa who would visit her: not only she's interesting to talk to, she's also the most resilient to pollen, so she would preserve her sanity near Camilla. It resolves the conflict, and ends the quest. You receive massive experience boost to both Speech and Insight for this (+100 to both).
 * Failing the check, or attacking right away initiates the battle.
 * Losing the battle leads to abrupt Bad End.
 * If the villagers are waiting near Giant Plants, Camilla would periodically randomly receive small amount of lust; if that's how you aim to defeat her, it may help you in battle.
 * Winning the battle ends the quest, as Nymosa would talk with Camilla and convince her to leave the villagers alone, on condition that Nymosa would regularly visit her.

Magic
If asked to use her magic, Nymosa can make a voodoo doll of Camilla to neutralise her. But she needs a piece of her first; it's up to you to obtain one. To obtain it, you should attack Camilla; during the battle, pass a hard Nimble check to steal petals (hidden in "Context" menu), then successfully run away; the check to escape is also noticeably harder than usual.

After gaining materials, Nymosa would do a voodoo doll of Camilla, allowing you to use it to "torture" her. There are several options, each can be used only once, and you have to use at least one before you can proceed.
 * Play with breasts
 * Play with pussy
 * Play with cock
 * Tickle body
 * Tickle feet

After dealing with Camilla, Nymosa would talk to her, and the two would come to a compromise: Nymosa would regularly visit her to talk to her, and Camilla would stop abducting people. This ends the quest, and awards you with massive experience boost to Speech.

Surprise attack
Use Nymosa and villagers to distract her, while you're prepared to attack.

Once you initiate the attack, you have to pass a Nimble check to determine wether you can attack Camilla or grab her chest, to gain small advantage. Note that you can't send Nymosa away, as the "plant mama" needs a bait, otherwise she wouldn't even appear.
 * Having villagers close to plant mama decreases your chance for success.
 * Having villagers staying closer to the Giant Plants makes them periodically teasing them, slightly increasing "plant mama's" lust.
 * Successfully attacking initiates the battle with "plant mama" losing some health.
 * Successfully grabbing her chest initiates the battle with "plant mama" gaining some lust.

Regardless of outcome, the "plant mama" introduces herself as Camilla, and then the battle starts.
 * Losing the battle leads to abrupt Bad End.
 * Winning the battle allows Nymosa to talk with Camilla to convince her to stop attacking the villagers, on condition that Nymosa would regularly come to talk to her. That's ends the quest.