User:Aazkaal/sandbox/differences

Stats
Some stats were renamed:


 * Tolerance -> Resilience (Body in earlier builds)
 * Empathy -> Speech
 * Intellect -> Insight (Knowledge in earlier builds)
 * Allure -> Erotic

Mechanics

 * Health and energy were merged into one stat – stamina
 * Magic was reworked
 * New mana bar was introduced; mana supply is defined by Mystic stat. All spells now drains varying amount of mana on cast
 * Spells no longer gives lust on cast
 * The game now warns in huge red font when the player is about to enter the area where they may encounter Bad End (many of such areas also doubles as points of no return, until the quest gets done)
 * The game now autosaves in certain locations. The game always puts autosaves into first slot, overwriting it!
 * It's now possible to save into file, and load from it; it works even in browser
 * Log allows to read the recently seen text on command
 * Logbook may be used from inventory to see current task. Note that it doesn't cover things which are intentionally hidden
 * In original game, there was a red border around character portrait when in non-safe area; it's no longer the case

Status effects

 * All "Mood" status effects were abolished
 * Arousal was reworked
 * High arousal no longer buffs Erotic stat, becoming pure debuff
 * At max arousal, all other options than "Surrender" becomes disabled, meaning that being too horny equals losing a fight
 * Pregnancy was reworked:
 * It's no longer possible to give birth in a wild; character must visit the Nursery for that
 * The baby would be taken away, no longer staying in inventory

Clothes

 * Clothes no longer affects stats directly
 * The game now has additional slots for clothes:
 * Upper Undies
 * Lower Undies
 * Feet Undies
 * Nipples
 * Ass
 * Pussy
 * Dick
 * Balls
 * Held items were reworked:
 * All weapons have varying damage output
 * Some weapons may depend on other stats than Strength, like Nimble or Erotic
 * The game now warns when character wears items which counts as weapons by "Armed with Weapon" status effect
 * The game now warns when character is dressed indecently by appropriate status effect; it negatively affects Speech, but amplifies Erotic
 * Being naked now negatively affects Resilience, but amplifies Mystic

Consumables

 * Medicant and Energy Drink merged into Stamina Drink
 * Mana Potions introduced
 * Several old items were removed:
 * Slime Residue (weak healing item)
 * Chewy Wine (weak healing item)
 * Sparkling Extract (healing item)
 * Chill Drink (lust-reducing item)
 * Fairy Dust no longer can be used directly, instead acting a reagent for other actions
 * New items introduced
 * Mana Potion (restores mana)
 * ??? (applies Repel Encounters status effect)
 * Enhanced versions of Stamina Drink, Mana Potion and Lust Tonic
 * Various food items

In general

 * Enemies no longer drops credits
 * Some hostile encounters may be avoided by passing skill checks before combat actually starts

Specific enemies

 * Slime Monster no longer drops Slime Residue (due to it being removed)
 * When infected by both chest and crotch meat parasites, losing to any Infected results in an instant bad end
 * One of the scenes with Meat Tentacles can result in anal pregnancy with meat tendril, which can only be removed when using a toilet
 * Original Giant Worms and Caterpillars were scrapped. Instead, here's now an optional mini-boss, Giant Worm, in the Forest Park
 * Playing with Fairies no longer provides any status effects, nor it moves the player into any location. Resisting playing with them now requires passing a Mystic check, but allows to initiate combat with them
 * Plant ladies (?) were scrapped, at least temporarily
 * Infected Scientist now can inflict Cumflation status effect (if respective shrine is enabled)

General

 * All areas were redone, scrapping empty locations with no in-game purpose wherever possible
 * All maps are smaller, for technical reasons
 * Fast travel no longer requires being taught by Pixie, and automatically unlocks as the story progresses. Amount of fast travel dots is increased

New Ark

 * Since the player starts with no ways to make money before actually entering New Ark, it's not possible to avoid visiting the Slums
 * Some buildings were shuffled between New Ark and the Slums:
 * The Rock club is now in New Ark
 * Massage Parlour (now named Happy Massage) is now in the Slums
 * The Slums no longer have random hostile encounters: they are not that crapsack!
 * The fake passes are no longer on open display on black market; they only becomes available for sell when the player learns about the trader who deals with them in-game.
 * It's now possible to work in Gentlemen's Club
 * It's now possible to work in The Rock club
 * Milk Shop was repurposed for the new Milk Farm location

Transylvania

 * It's no longer possible to enter Transylvania until Rinny invites the player, preventing the player from accessing blatantly empty location with nothing to do there
 * Grave Hands no longer spawns in the catacombs

Meat Parasites domains

 * Infected no longer spawns in the non-infected parts of the Deserted Base until the player actually unlocks the door connecting infected levels with the rest of the base

General changes

 * All non-succubi characters now have furry and non-furry versions, which can be toggled individually

New characters

 * Several generic characters were expanded:
 * The maid whom the player may interrogate during Manor quest, was expanded into actual character, Marin
 * Professor from the UNA College was expanded into actual character, Cless
 * Generic bandit girls received named counterpart, Alissa, with her own short route
 * Don was completely reworked, now having very little in common with original:

Cassie

 * Cassie's backstory was significantly reworked, removing all references to sexual fluids addiction
 * Cassie no longer lets the player into her safehouse right away; they must prove that they're friend first, by feeding her with a fish
 * Conflict the with Don happens differently:
 * Instead of Milk Shop (which no longer exists), the player learns about the Don when refusing to pay Don's racketeer. The player gets abducted and transferred to the Don by force, instead of going on their free will
 * The Don isn't at all interested in Cassie's well-being; he just wants the runaway slave back
 * As the Don is explicitly a villain now, there's no option to side with him; instead, the player must talk to Cassie about the Don, in attempt to warn her. Cassie would be abducted anyway, since the Don's men would track down Cassie's safehouse by following the player
 * Instead of buying Cassie out, the player must actually infiltrate the Don's hideout and rescue Cassie. The infiltration requires certain preparations before it may be attempted, and can be failed in various ways, resulting in one of the several possible Bad Ends.
 * Cassie's route is no longer standalone; it's necessary to progress on the first quest of Fawn's route before it may be finished, as she plays a crucial role in Cassie's rescue

Fawn

 * Fawn no longer tries to covertly prepare a membership card for the player, hiding it in her condo and hoping that they would snoop around and find it. Instead, she only tells about being a member of the Torture Rack club when asked directly. There are two main ways to learn about the club: either snoop around and find the card (with variation depending on wether it was sold afterward or not), then ask her, or accidentally bust her exiting the club.
 * Conflict which leads to harsh play incident goes differently:
 * In original game, Fawn gets angry at the player visits her at home, acts childishly and refuses to leave even when directly asked. In remake, she gets angry after an argument about Arlene's needlessly cruel approach to BDSM, which Fawn finds disgusting
 * In original game, Fawn offers harsh play on her own. In remake, she reluctantly agrees to try it after the player insisting. It's also more clear that she overdoes it by accident.
 * Infiltration into Upper New Ark to find Fawn goes a bit differently:
 * Now it's Arlene who tells about Fawn's disappearance, instead of random patrons
 * It's no longer possible to just buy the fake passes right away; the player must learn about them first:
 * The club receptionist tells that there are some people who sells the passes, but without specific info.
 * The trader who sells the passes wouldn't sell them unless the player knows that they sell them; they can do so from one of the local hobos, who shares advices in return for being fed.
 * Now, the passes gets "consumed" on entry, requiring to buy new ones every visit. There's no way to guess which one would work until you try. However, there's now a way to improve cheap passes into good-quality forgeries, which must be discovered first.
 * Fawn now stays in her condo after returning; the player can offer her to move into a double condo, which results in the two staying together permanently

Rinny

 * It's no longer possible to enter Transylvania before freeing Rinny, as it's literally nothing to do there until she unlocks Succubus Tower for visit
 * The spells which Rinny is willing to teach are different
 * The first spell is always Draining Kiss
 * Rinny teaches Electroshock spell if the player has at least 7 Mystic
 * Rinny teaches Cock Growing spell if Manor quest was finished
 * Rinny teachers Boobs Growing spell during one of Bell's story events
 * Rinny is now unwilling to go to the graveyard at first. She changes her mind when one of the NPCs tells about the strange things going there, and Rinny gets accused of being "scared"
 * It's now possible to check which parts of uniform are still missing when infiltrating Manor
 * It's now possible to skip the part about recovering body parts if limb detachment shrine is disabled
 * Edith's boss fight works slightly differently
 * Edith now has one-hit-kill attack, which must be avoided by using "guard" attack
 * It's now possible to skip Edith's boss fight at the beginning

Linda / Mistyra

 * Infected no longer spawns on non-infected parts of Deserted Base until the player unlocks the door on the second floor
 * Bad end for continuously pursuing Mistyra was scrapped. Instead, if continuously missing a chance to escape her custody, eventually a hidden option to stay forever would be unlocked, which results in a bad end
 * For the purpose of her experiments, Linda now accepts either meat parasites detached from the player's body, or (newly-introduced) meat tendrils. If the player is infected, she would prioritise the parasite(s) on their body
 * Parasite sedater is removed from the game, and thus, no longer required to be able to ask Mistyra for help
 * Linda's rescue quest was reworked:
 * To avoid staining the clothes with slime, the player now undresses before entering the Meat Parasite Nest, with Mistyra keeping clothes. However, Mistyra refuses to return the clothes until they leave the nest, forcing the player to finish the quest naked
 * Mistyra now actually follows the player and assists with meat orbs at first, before finally leaving. In original, she stays behind and then blatantly seals the exit

Old status effects
Common effects Mood Other effects