User:Aazkaal/sandbox/LDC Quests

=Alone in the lab=

Abandoned laboratory
Lust Doll awakes in the long-abandoned and partially destroyed laboratory. The door leading outside is locked, but can be opened by pressing a button; the same button can re-lock it later if needed.

The next room contains a box with some clothes and, more importantly, the Lockpicks; those are necessary to proceed. Right afterward, you would run into a Slime Monster; regardless of how you deal with it, or even wether you win or lose, the game proceeds normally after that.

Right after the Slime Monster encounter, you would run into a locked door, which can be unlocked with lockpicks. It requires to pass a Nimble check (4+), but as "4" is default value, the only way to fail it is to get too horny; if that's the case, having any sexual encounter would resolve it.

The next door is more tricky; it's another Nimble check, but this time of difficulty (6+). If you didn't accumulate enough by that point, there are couple of things which can help:


 * Solving a jigsaw puzzle in the nearby room gives the "Mood: Focused" status effect, boosting Nimble and Intellect by 50%, at the cost of 50% decrease of Fight and Senses. Once no longer needed, it can be removed by sleeping.
 * Losing or having sex with Slime Monster covers you in purple slime, which gives flat +1 to Nimble, at the cost of -1 to Tolerance. Once no longer needed, it can be removed by taking a shower or a bath.

After unlocking the door, there's no further obstacles (not counting random encounters).

Ghost town
Lust Doll ends up in the old, abandoned town. Not knowing any directions, they can't leave just yet. When blindly exploring it, they run into the old warehouse in the south-eastern part of the town, where they meet a lone catgirl.

The catgirl is unwilling to trust at first, so questions must be picked carefully. She can tolerate you only for so long, and each time a wrong question gets asked, her patience decreases. If it drops to 0%, she attacks (claiming that you mean no harm while armed leads to immediate hostility).

To progress, the player must either talk with catgirl (correct questions would be asking for help, then about directions; most other questions angers her), or defeat her in battle; resolving the encounter non-violently awards "free" Empathy points (+20). Regardless of how it was resolved, the catgirl would introduce herself as Cassie, and tell direction towards New Ark City.

After learning direction to New Ark, the player is free to leave at any point, but can talk to Cassie again to unlock her Safehouse (she would permanently move there).

Making it into New Ark
Entering or exiting the city requires the pass, which you don't have. Chat with the guard for some Empathy experience and the passcode from the Sewers, though which you can access the Slums. If you have at least 100, you can talk to the guard again and bribe them, which unlocks the permanent access to New Ark (the same can be done from either side, as it's not possible to leave New Ark without pass either).

The quest ends once you enter New Ark by any means.

=Don's errand=

Requirements

 * Alone in the Lab quest is done

Shady business
There's a Milk Store in New Ark, which sells the milk with some weird properties. If the player tries to investigate it and enters the basement (Nimble 8+), they would discover that the milk comes from the slaves who're milked against their will. They would be then attacked by some bizarre machine, Scythera.

Losing the fight triggers a Bad End (with three small variants), while if Lust Doll wins, they can decide wether to alert the government (freeing the people), or take the bribe and allow the business to continue (though some people would stay and continue the business, now as volunteers). Regardless of their choice, Lust Doll would learn about the local Don and where he hides, and decide to pay him a visit.

The errand
The Don can be found in his hideout in the Slums, on the second floor. He would offer Lust Doll to work for him to pay up for what they did, by bringing him one runaway slave – Cassie. If Lust Doll refuses twice, the Don would reveal his motives: Cassie's previous owner did some illegal modifications to her, so now she's dependant on body fluids of her owner to survive; there's no way to undo it, only change the owner, and unless she returns to the Don, she would die. Being a slave now doesn't look that bad in comparison, right?

The player can agree on the job now, or provoke the Don further and start a fight. Losing leads to death and Bad End, while winning gives you a choice: spar the Don, or kill him; killing him ends the game prematurely (with you becoming the mafia boss and abandoning your quest), while sparing the Don allows to proceed with his task after all, with him guaranteeing that he would allow you to buy Cassie off from him.

There are multiple ways to approach Cassie about the situation, but only one wouldn't provoke a fight.
 * Trying to convince Cassie (Empathy 12+): Cassie agrees with your arguments, and goes willingly.
 * Tempt her into going (Allure 10+): Cassie seems to reciprocate at first, but then turns hostile and attacks.
 * Tell her what the Don has told you (only possible if the Don has told you about Cassie's condition): Cassie turns hostile as soon as she hears that you were sent by the Don, and attacks.
 * Force her go go: Cassie turns hostile and attacks.

The resolution of the encounter affects how things goes further -- firstly, it determines how much the Don would pay you, and how he would react:
 * If Cassie was defeated by reducing her health to 0, she would be injured, to which Don wouldn't react well. Your payment would be only 800.
 * If If Cassie was defeated by any other way, she would be unharmed. It's default resolution, and Don would pay you 1100.
 * If Cassie was convinced to go peacefully, the Don would be impressed, and increase the payment to 1600.

Buying Cassie
Once Cassie gets brought in, you can check on her in the Slave House. They would redirect you to the Don. The Don's reaction depends on how the quest was resolved: After convincing the Don, return to the Slave House and pay the price. Note that Cassie's initial relationship with you would also be affected by how she was brought in; she needs time to start trusting you.
 * If Cassie was injured, he would be unwilling to sell her: he doesn't believe that she wouldn't try to run away again, and he believes in your ability to care about her even less. You have to convince him that you can be trusted (Empathy 14+), and have to pay 2000.
 * If Cassie was captured, but not hurt, he would be fine with giving you to her, if you can afford the price of 2000.
 * If Cassie came willingly, the Don would consider that it's for the better, and lower the price to mere 100.

=Water of Life=

Requirements

 * Don's errand quest is done
 * Enough time passes after the previous quest; it takes less time if better resolution was achieved

To the desert
As the time would go on, Cassie would slowly grow to trust you more (it would take her more time if it went violently at first), but the fact that she needs to rely on having sex with you feels way too awkward to her. Eventually, she would snap and run away to the Desert Town, leaving a note behind.

The player may start searching for Cassie as soon as they find the Desert, but, unless they know upfront where to go, or are willing to brute-force their way through the Desert, they must obtain the map (Desert Map I), which shows the way there. It can be obtained by clearing Manor quest first, from a traveller on the way outside of Transylvania.

Search for the cure
Lust Doll would find Cassie in a very bad shape; it's clear that she wouldn't live for long. The old innkeeper would give them his map (Desert Map V), which would allow to reach the Sunken Pyramid and find the Water of Life, which, allegedly, can cure Cassie.

Once in the Pyramid, Lust Doll must solve the little "puzzle" to enter the heart of the pyramid; there are five rooms, and some of them contains the switches you must activate. Once in the heart, Lust Doll would meet the pharaoh, who would force them to pass the trials.

Each trial is a choice between three skill checks (dice throw); if result is lower than your skill value, you fail; otherwise, you pass. Each time you fail, you get partially covered in straps, and have to roll again, until you pass and move to the next trial (there are three in total); if you get three failures in total, you receive a Bad End.

After passing the trials, Lust Doll obtains the Water of Life, and can return to Cassie; it saves her life, but fails to cure the condition which originally caused her to run away. Deciding that perhaps, there's no way to undo it, Cassie agrees to return home.

=Fawn's secret life=

Requirements

 * Alone in the Lab quest is done
 * The Apartment is bought

New neighbour
When Lust Doll rents Apartment and sleeps there, when they go outside, they hear knocking; it's their new neighbour, Fawn. If they're not dressed indecently or infected, they can talk to her and get invited to visit her. After conversing for some time, Fawn has to leave, ending the encounter.

From now on, you can keep visiting Fawn at home, discussing various topics; she would always leave in the end, ending the encounter. She returns after enough time passes, or you sleep. After four visits, she would just leave you alone in her apartment. In order to progress, you must snoop around, until you find The Torture Rack club's membership card in the locker, with your name on it.

A dom and her sub
If you show up with the card in the club, you would be allowed to enter. You would find Fawn already here, in her dominatrix outfit. After talking to her, you would receive an offer to become her official sub. Accept to end this quest.

=Runaway master=

Requirements

 * Fawn' secret life quest is done
 * At least four sessions are done
 * Triggers at random

Master's wrath
One day, you would notice that the door to Fawn's apartment is not locked. If you enter, you would notice that she's asleep. When you approach her, she would notice Lust Doll, and ask them to leave; in order to progress, you must keep annoying her, otherwise, the event would reset and you have to catch her like that again.

When she gets annoyed enough, she orders to go to the club. When there, she offers you a new, special play... which turns out to be closer to a torture than actual erotic play, and slowly drives Lust Doll insane; no matter their Tolerance, they would break eventually, however, there's a special scene if Lust Doll endures for long enough (requires ridiculously high Tolerance threshold).

When she hears Lust Doll saying their safe word, twice, Fawn freaks out from what she just did.

Searching for Fawn
The next day, Lust Doll would awake in their apartment, in much better shape. Remembering that Fawn was upset, they decides to check on Fawn at home, but she's not there.

When you go to the club, you would learn that Fawn has leaved to her parents in the Upper New Ark. The only way to go there for someone like you is by obtaining fake passes... but with so many cheap forgeries around, and so strict control, which one is gonna work?

If the player already did all Don's errand quest, they can show their passes to the Don, and he would reveal which one is good enough to pass (it's randomised on each playthrough). After that, you can enter the UNA at any point, assuming you're not dressed indecently and not armed.

Fawn would be in the College, in the cafeteria on first floor. When approached, she would immediately recognise Lust Doll, and be rather shocked; when asked who's this by the other students, she would awkwardly say that it's "a friend". You may play along and let her get off easily, or embarrass her further (potentially risking spawning unwanted rumours), with Fawn's reaction differing. In either case, she would suggest to move to the park, where you can talk privately. You have the choice between assuring her that everything is okay or calling her a master, but outcome is the same.

As Lust Doll has nowhere to stay in UNA, Fawn would invite them to spend a night at hers; during that night, you two would have a first night as lovers (and not just master and sub).

Since Fawn no longer owns apartment in New Ark (she'd cancelled her rent), she has no other option than to move with you. This is where the quest ends.

=Trapped succubus=

Requirements

 * Alone in the lab quest is done
 * Befriended Cassie

Abandoned park
There's a chest on the second floor, with a key in it; take it.

Go to the western part of the town, and open the gates with it.

Saving succubus
Initially available for exploration part of the Forest Park is very small. You would soon run into a succubus, whose tail is trapped in some small hole, and constantly teased. She asks you to find a way to release her.

Now, you can push the tree to cross the river. Go around, through the forest and then the caves, until you approach the cave where succubus' tail is trapped. Shoo away the fairies and release her. You then can just free her, or tease her some more. Return to succubus (who introduces herself as Rinny) to finish the quest; if she was teased, she would repay you in kind before leaving.

=Manor quest=

Requirements

 * Trapped succubus quest is done
 * Met Rinny in Succubus Tower
 * Mystic stat is 12+ (after all modifiers); not necessary to initiate, but required to finish

Going on adventure
Ask Rinny to go with you. Go around Transylvania (the locals wouldn't attack you when you're followed by her) and find the Graveyard in the north-eastern part of it.

Rinny would mention that it's a dangerous place, but then immediately suggest to go there, thinking that you consider her a coward. You can jump over the fence when you're ready.

The graveyard
Navigate through the graveyard and then catacombs until you run into a strange room with a mirror in it. Save your game here. Check your stats; you must have at least 8 Mystic. If you have below that, you can return and train some more, or put on any clothes which boosts it; if in dire need, the following things may help: Once you're sure that you have enough, approach the mirror. You must resist the urge, or you would receive a Bad End. If all goes right, it's Rinny who would touch it, and get abducted.
 * If you convinced Rinny to teach you magic, you can train it in Succubus Tower
 * There are many clothes pieces which boosts that stat, especially earrings and other kinds of jewellery (from +1 to +3 per item)
 * Some moods boosts it, by +25% to +50%.
 * Train it by using Electroshock spell in combat

Now, there are two ways to progress: You would enter the secret room, and meet strange sorceress named Pixie. After initial awkwardness, you would convince her that you're not an enemy, and you two would join forces: turns out that this Manor is hers, but it was taken by the usurper named Edith. She would tell you to meet her near the entrance to Manor.
 * Suspiciously-looking tombstone on the surface (marked on the map if Senses are 18+, otherwise may run blindly);
 * A coffin (open it, and don't resist)

Pixie would give you the set of servant uniform on your choice (either maid dress, or tuxedo and dress pants, intended for butlers), which would allow you to infiltrate without going into combat with the servants; it's not a full set, you still have to find the missing parts by exploring the Manor. Note that you can only collect one set this way; you would be able to receive the missing parts after doing the quest.

Infiltration
Once you have complete set, you must find the secret entrance to the basement. If you have at least 15+ Senses, you can see the secret door, otherwise, you can either run blidnly into it, or find a maid whom you can capture and interrogate.

In the basement, you would see the torture room, which is where Edith keeps Rinny. Edith is still there, so if you rush blindly there, you would get captured yourself, leading to a Bad End. Instead, go further, until you see a maid blocking the way; she would open the way if you put on a full set. Now, enter the prison and talk to the prisoners.

Now, you can safely approach the torture room and free Rinny. But as soon as you try to exit, you would be ambushed by Edith, and loose your limbs (don't worry, it's magic; it's not a permanent damage); she would then let you two go.

Recollect yourself
With Rinny's help, you would make it to Pixie, who would send you on a task to find the missing limbs, spread around the Manor.

Once you have all the limbs, go to the Master's chamber on the second floor. Save here. When you enter, you would be attacked by Edith. If you lose, she would periodically try to mesmerise you with her gaze; you can defend against this attack by using "Guard" command, otherwise she would instantly defeat you, leading to one of two Bad Ends on your choice... however, you can either agree to this and end your game, or insist that it was just a dream. If you insist that it was a dream, you receive a second wind and can continue the fight; note that in this battle, Edith can't reduce your health and energy below 1, making your immortal (surrender option is also disabled).

One Edith is defeated, Pixie lifts the curse she put on the people there, releasing them from mind control, and Edith gets captured by her former slaves and put into prison. Talk to Pixie to finish the quest.

Now, the former prisoners have returned, and people who've locked themselves in their houses are no longer afraid for their safety, so the life in Transylvania seems to return to normal, allowing you to visit new shops, or sleep in the inn. You can also learn new magic from Pixie, if you already learned everything Rinny can give you.

On the way out of Transylvania, you would run into a stranger (they were one of the prisoners), who would gift you a map to the Desert Town, from which they've arrived. It certainly would come in handy... =New specimen=

Requirements

 * Alone in the lab quest is done

Note that first half of this quest is non-linear, and can be done in different order than listed here.
 * Deserted Base was discovered (Senses check)

Exploring the base
The lower floors are initially locked, and it's only possible to reach them by finding a switch to unlock a door, then jumping on the second floor through a hole. Note that after jumping, you wouldn't be able to return until you unlock the exit door from the other side.

On the second floor, there's a switch which opens the door outside. Before leaving... loose to any infected (just click "surrender" when in battle), in order to get infected with meat parasites: it's necessary to progress on the route. It's possible to get infected without ever going on the lower floors, but as it would be necessary to visit that part later, may as well do it now. You would likely encounter Mistyra, a mini-boss enemy who spawns as a rare random encounter; you can't permanently defeat her yet, but she would be important later.

Getting rid of the parasites
Once you get infected with meat parasites, you can remove them by going to the Science Lab Tower in New Ark, and talk to a scientist (actually marked as "Scientist") who would introduce herself as Linda. Other characters would suggest to visit the lab if asked while infected (particularly, Sammy).

Linda would tell you to use the special equipment they have installed, by which she would remove the parasites and put them on the upper floor for studying.

The lab accident
Wait some time, and check on the lab again; the specimens would breach containment and spread around the laboratory, with the impenetrable meat wall blocking the way to the infested part of the lab.

It seems that you have no other way but to get back to the source – to Deserted Base. If you already unlocked the lower floors, you can just go there right away. Find Mistyra, and defeat her in battle; then ask her for help.

Mistyra would explain how the meat parasites works, and show you the Meat Core; one of those has formed in the laboratory, and can be destroyed, as it's not mature yet. She would also open the meat wall which is blocking the way. Now, it's up to you to find and destroy it.

The core of the problem
Once you return, you can go to the upper floors; Linda would volunteer to lead you, as it's not possible to open the doors without authorised employee.

You must reach the upper floor; on the way up, you would meet several lost scientist, talk to them for free Empathy experience. You can also discover a plush doll, pick it up, it would be important later.

On the upper-most floor, there's no meat, and a working elevator. Save here. Once you enter the elevator, you would be attacked by Infected Abomination; losing to it leads to one of the two possible Bad Ends (depending on your choices).

Once you defeat it, the elevator breaks and falls down. You would awake in the basement, with no sight of Linda. Interact with Meat Core to destroy it, then exit to the Sewers through now-unlocked door. Return to the Lab and talk to receptionist to learn that Linda never made it back. =Linda's rescue=

Requirements

 * Infestation quest is done


 * Trapped succubus quest is done*Learned Electroshock spell

Parasite sedater
One of the scientists wants to make a parasite sedater which would allow to easily pacify them. For that, they need the following components:
 * 3 Slime Residue


 * 3 Worm Teeth


 * 2 Chewy Vines

Slime Residue and Worm Teeth can be obtained by fighting the Slime Monsters and Giant Worms, or bought on the Black Market. Chewy Vines can be obtained by defeating Forest Spirits in the Forest Park. But Sparkling Extract requires some more work.
 * 1 Sparkling Extract

In the Forest Park, there's a robot. You can insert a Battery into it, gaining some free items (particularly, those needed for the quest), but it can only be actually removed by using Electroshock spell on it, which, in turn, must be learned from Rinny. Past that, there's a Pitcher Plant. One must fight and defeat it to get Sparkling Extract. If needed more, it resets after sleeping.

Once you get all the ingredients, bring them to the scientist, and they would make a sedater for you. From now on, you can easily remove any meat parasites from your body by using the sedater from your inventory.

Finding Linda
Now, you must find Mistyra again, defeat her and inject with sedater. That would force her to assist you in reaching the deeper levels, where Linda was taken.

Linda would be not far away from your starting point. She would be attacked by Meat Tentacles; one can free her right away, or let them slowly undress her, with her growing progressively more desperate (and even willing to apologise). If wasting enough time, she would be molested. If you fight the Tentacles, standard battle against them start, with only difference being that you can't run away.

Regardless of outcome, Linda would tell how she ended up there. If you try to return the old way, you would notice that the ladder was removed: Mistyra had betrayed you; what a surprise...

Escaping the meat lair
After finding Linda, one must explore the base and find all Meat Orbs; most of them are in the hidden rooms, which can be seen if you have at least 15+ Senses, or if you blindly run into them.

Some entrances are locked until specific Orbs are found first. As you progress through the level, Linda starts feeling progressively weirder, and once you reach the exit, she outright leaves and goes to the edge of abyss. '''Save here. Make sure that you nave full energy reserves before going further'''.

When you would approach Linda on the edge, she would backstab you and try to push you down. If you fail to get back, you would receive one of two Bad Ends (depending on wether you failed the Nimble check, or run out of energy), otherwise, you can proceed further.

Go to the exit, Linda would wait you there. Save here. Linda, when approached, would reveal that she's infected, and attack you; losing to her leads to another Bad End, otherwise she calms down and agrees to go with you.

Leave the base with Linda and return to the Science Lab Tower to finish this quest. =Meat depths=

Requirements

 * Linda's rescue quest is done

The meat abyss
If you return to the meat abyss after saving Linda, you would see that there's a safe way to descend into abyss. Save here.

On the bottom, there are many hidden traps; you can see them if your Senses are at least 15+, otherwise, they become marked permanently once you step on them. If you step on the trap, a Nimble check happens, and if you fail it, you would fall, resulting in one of two possible Bad Ends. Otherwise, you survive and can continue.

Once you pass the labyrinth, you would reach the edge of even greater abyss – and find Mistyra there. This time, she wouldn't hold back, resulting in more dangerous battle than usually, and you have to defeat her in order to survive, otherwise, a Bad End would happen.

Once you win, your meat orbs would explode, infecting you with meat parasites – in a manner similar to that of Mistyra and Linda, allowing you to keep control.

From now on, you can switch between your normal form and meat parasite form either here or in the Science Lab Tower. Also, Mistyra would cease to be hostile.