User:Aazkaal/sandbox/LDC Quests

Order of events
When variable changes at that value:


 * 1) First Slime Monster encountered in Ruined Lab
 * 2) Learned the path to New Ark City from Cassie
 * 3) Linda brought to the Ruined Lab and asked about the tube
 * 1) Linda brought to the Ruined Lab and asked about the tube
 * 1) Linda brought to the Ruined Lab and asked about the tube

What happens when a variable at specific level:


 * 1
 * 2
 * 3
 * 4
 * 5
 * 6
 * 7
 * Meet Charles and learn where is Lost Lab
 * 8
 * 9
 * 10
 * Leave Lost Lab on an elevator

Alone amongst ruins
First locked door requires pushing a button to open it; you can lock it again by pushing the same button if needed. This room also serves as your default return point; you would awake here if your health or energy drops to zero. Later you would be able to set up the other return point.

The next room contains a box with some clothes and, more importantly, the Lockpicks. Once you exit it, you would run into Slime Monster; it's fairly easy enemy, but even if you lose to it, the game progresses like normal: it's here mainly to show how combat works. After initial encounter, the Slime Monsters would start spawning as random encounters.

If you picked up the Lockpicks before, you can unlock the door, by passing a Nimble check (4+). As it's default value, the only way to fail it is by being too aroused; you can reset your lust by having any random encounter with another Slime Monster and having any form of sex with it.

The next door is more tricky; it's another Nimble check, but this time of difficulty (6+), which you likely wouldn't have on first playthrough (outside of grinding). But there's a Jigsaw puzzle nearby, which would give you Focused status effect (+50% to Nimble and Intellect, but -50% to Fight and Senses), allowing to bypass it. When no longer needed, this effect can be removed by sleeping on the coach in the starting room (close the door, unless you want get visited by Slime Monster at night).

Once outside, the player can't actually leave the Abandoned Town yet, as Lust Doll doesn't know the way through the Wilderness, and going blindly can result in them getting lost. When exploring the south-eastern part of the town, they would notice the old Warehouse. There's a lone Catgirl; approach her.

Cassie is unwilling to trust at first, so questions must be picked carefully. She has certain amount of trust to you initially, and it goes down by certain percentage with each wrong question; trying to claim that you mean no harm while armed drops it to 0% immediately. If it drops to 0%, she attack you; winning the fight allows to continue, while losing sends you to the last resting point, and resets the encounter. Correct chain of question is asking for help, then asking about the other cities nearby. Regardless of how she gets convinced to talk, you also gain ability to ask to become her friend, which unlocks her Safehouse (and permanently moves her there).

Getting into New Ark
You can't get inside the city unless you bribe the guard. If you accumulated enough credits by fighting enemies, you can bribe the guard (100 ), which permanently unlocks the entry. Alternatively, you can chat with guard to learn the password from the Sewers and enter the Slums (though bribing the guard sooner or later is still recommended).

States (Cassie)
When variable changes at that value:


 * 1) Cassie's default state.
 * 2) Cassie brought to Don in non-violent way. After being bought, evolves naturally with time.
 * 3) Cassie brought to Don willingly. After being bought, evolves naturally with time.
 * 4) After being bought, evolves naturally with time (if she's checked periodically).
 * 5) After being bought, evolves naturally with time (if she's checked periodically).
 * 6) After being bought, evolves naturally with time (if she's checked periodically).
 * 7) After being bought, evolves naturally with time (if she's checked periodically).
 * 8) After being bought, evolves naturally with time (if she's checked periodically).
 * 9) Received a map from an old innkeeper in Desert Town
 * 10) Gave Cassie the Water of Life
 * 11) Gave Cassie the Water of Life, returned home
 * 12) Was on a date with Cassie

What happens when a variable at specific level:


 * 1
 * Can bring Cassie back to Don.
 * If it's her current state when brought in, the reward would be 800, as he doesn't like how you brought her in.
 * The price of buying Cassie is 2000.
 * If it's her current state after being bought, she would strongly dislike Lust Doll.
 * 2
 * Can bring Cassie back to Don.
 * If it's her current state when brought in, the reward would be 1100 . It's default reward.
 * The price of buying Cassie is 2000.
 * If it's her current state after being bought, she would strongly dislike Lust Doll.
 * 3
 * Can bring Cassie back to Don.
 * If it's her current state when brought in, the reward would be 1600, as he's surprised that she came in willingly.
 * The price of buying Cassie is 100.
 * If it's her current state after being bought, it would be clear that she's not accustomed to how things are, but she wouldn't be hostile either.
 * 4
 * If it's her current state after being bought, she would be still shy, but at least would call Lust Doll by name.
 * 5
 * If it's her current state after being bought, she would be still shy, but at least would call Lust Doll by name.
 * 6
 * If it's her current state after being bought, she would be still shy, but at least would call Lust Doll by name.
 * 7
 * If it's her current state after being bought, she would be still shy, but at least would call Lust Doll by name.
 * 8
 * Cassie runs away from her Safehouse
 * Can meet Cassie in Desert Town
 * An old man can give you Desert Map V, which leads to the Sunken Pyramid
 * 9
 * No longer receives Desert Map V, as you already received it from innkeeper
 * 10
 * Used for the event when you give Cassie the Water of Life
 * 11
 * Cassie is at home, her route is done
 * 12
 * Can now make Cassie change clothes

States (Don)
When variable changes at that value:


 * 1) Milk Store was cleared
 * 2) You agreed to Don's demand right away.
 * 3) You agreed after Don explained why it's so important to bring Cassie back (regardless of wether you fought him or not).
 * 4) You brought in Cassie.
 * 5) You asked wether you can buy Cassie
 * 6) Don gave you permission to buy Cassie
 * 7) You bought Cassie

What happens when a variable at specific level:


 * 1
 * Can use equipment in Milk Store
 * Can visit the Don's Hideout
 * 2
 * If you approach the Don, he reminds you that you have no time to waste; you can leave, or refuse after all.
 * Cassie is at the second floor, during Don's errand. It's where you have to catch her, or convince to go willingly.
 * 3
 * If you approach the Don without fulfilling his task, he mentions that he respects Cassie's determination and spirit. He also tells that you have no time to waste; you can leave, or refuse after all.
 * 4
 * Cassie's is in Don's custody.
 * Can work for Don.
 * Can learn which pass to use to get into UNA.
 * 5
 * You can ask Don to buy Cassie
 * 6
 * Can can buy Cassie; the price varies depending on how Cassie was brought in.
 * 7
 * Cassie's is at home, but not yet likes Lust Doll.

Don's errand
Once the player enters New Ark, they can find the Milk Shop. If they pick the lock (Nimble check) and enter the back area (they shopkeeper, if approached from behind, would warn about not going downside), they would learn that the milk on sell there is actually milked from imprisoned people. Then they would get attacked by some weird construct named Scythera. Losing to it leads a Bad End, but if the player win, they can decide wether to keep the business, or dismantle it; if dismantled, some people would leave, the others would stay as they prefer it that way. Either way, you would get summoned by the Don, who wants to talk with Lust Doll.

The Don can be found in his hideout in the Slums, on the second floor. He would offer Lust Doll to work for him to pay up for what they did, by bringing him one runaway slave – Cassie. If pressed, he would reveal his motives for that: Cassie's previous owner did some illegal modifications to her, so now she's dependant on body fluids of her owner to survive; there's no way to undo it, only change the owner, and unless she returns to the Don, she would die. The player can agree on the job now, or provoke Don further and start a fight. Losing leads to death and Bad End, while winning gives a choice: spar the Don, or kill him; killing him ends the game prematurely (with you becoming the mafia boss and abandoning your quest), while sparing the Don allows to proceed with his task after all.

There are multiple ways to approach Cassie about the situation, but the only one which wouldn't provoke a fight (leading to Bad End if you lose, and decrease in payment if you win, as you're supposed to bring Cassie safe and sound) is to pick Empathy check. Afterwards, Cassie can be bought from the Don, with purchase price decreasing depending on how satisfied the Don was with your actions and how convinced he is that you mean well to Cassie; if Don is in bad mood, the price would be 2000, but if you prove your good intentions, it would be dropped to almost symbolic 100.