Infected Abomination

An unknown scientific experiment taken over by the parasitic growth.

Tactics
The Abomination deals exclusively physical damage, and hits rather painfully. Additionally, with every turn it increases its defence by 10%, making it harder to damage. When it reaches 150%, its next attack would be devastating blow. It's recommended to use Guard command before it hits, to minimise damage taken.

Using Electric Shock spell against it would buy the player more time (as it detracts more than Abomination gains: it has drastically increased effect, taking away 25% instead of usual 1-3%, and being able to drop defence down to 30%, instead of normal 50%), but be careful to not overdo it: if it drops to 50% defence or below, it would double the damage of every attack (albeit still not to a degree of its charged attack) until it gets high enough.

Scenes

 * Losing to it leads to a Bad End.